This would cause issues anyway in future as it's not the bottom of the foot. I've tried ignoring the rest of the foot and using the ankle for the PuppetMaster foot collider, but the joints never seem to be in the right place, or the right way around. The mixamo models have an extra bone in the ankle and I can't work out how to map this correctly in PuppetMaster.Įvery attempt looks like they've broken their ankles when walking. I'm using models and animations from Mixamo / Adobe Fuse and having issues with the feet. I can get what I want working with Mechanim, but it's the PuppetMaster I'm struggling with. I've been experimenting with this for the past few days and haven't been able to get any good results yet.
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